IMPORTANT
- This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
- The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
- -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
- This compares LIVE to PBE
- "Remember, PBE are not patch notes!" ~ @RiotMorello!
Item Browser and Item Set Manager
You can now make item sets from within the air client!
Update Ping Graphics and Textures
Champion
Old (Game PBE v237 / Air PBE v35) | New (Game PBE v238 / Air PBE v36) |
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Lux | |
Luxthe Lady of Luminosity
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Luxthe Lady of Luminosity
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Nautilus | |
Nautilusthe Titan of the Depths
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Nautilusthe Titan of the Depths
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Lore No Lore changes in this Patch. Ability
Old (Game PBE v237 / Air PBE v35) | New (Game PBE v238 / Air PBE v36) |
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AkaliMark of the Assassin [ Q ] | |
Akali throws her kama at a target enemy to deal45/70/95/120/145 (+0.4*AP) magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145(+0.4*AP) magic damage and restore20/25/30/35/40 Energy.
| Akali throws her kama at a target enemy to deal35/55/75/95/115 (+0.4*AP) magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145(+0.55*AP) magic damage and restore20/25/30/35/40 Energy.
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CorkiMissile Barrage [ R ] | |
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2*AD) (+0.3*AP) area magic damage. Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time. Every 4th missile will be a Big One, dealing 50 % extra damage.
| Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2*AD) (+0.3*AP) area magic damage. Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time. Every 3rd missile will be a Big One, dealing 50 % extra damage.
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Miss FortuneDouble Up [ Q ] | |
Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+0.75*AD) physical damage and 120 % of that damage to another enemy target behind the first. Applies on-hit effects.
| Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+0.75*AD) physical damage and 120 % of that damage to another enemy target behind the first. Applies on-hit effects.
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MorganaDark Binding [ Q ] | |
Fires a bolt of dark energy, rooting the first enemy hit for 2/2.3/2.5/2.8/3 seconds and dealing80/135/190/245/300 (+0.9*AP) magic damage.
| Fires a bolt of dark energy, rooting the first enemy hit for 2/2.3/2.5/2.8/3 seconds and dealing80/135/190/245/300 (+0.9*AP) magic damage.
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MorganaSoul Shackles [ R ] | |
Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7*AP) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional175/250/325 (+0.7*AP) magic damage and are stunned for 1.5 seconds. Enemy Champions can break the chains by moving away from Morgana.
| Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7*AP) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175/250/325(+0.7*AP) magic damage and are stunned for 1.5seconds. Enemy Champions can break the chains by moving away from Morgana.
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NamiTidal Wave [ R ] | |
Summons a Tidal Wave from Nami's position. The Tidal Wave knocks up enemies and slows them by 50/60/70 %, dealing 150/250/350(+0.7*AP) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
| Summons a Tidal Wave from Nami's position. The Tidal Wave knocks up enemies and slows them by 50/60/70 %, dealing 150/250/350(+0.7*AP) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
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NautilusTitan's Wrath [ W ] | |
Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300plus 10% of his bonus health (+0.4*AD) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals30/55/80/105/130 (+0.4*AP) magic damage over 2 seconds.
| Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300plus 10% of his bonus health (+0.4*AD) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals30/55/80/105/130 (+0.4*AP) magic damage over 2 seconds.
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NunuAbsolute Zero [ R ] | |
Nunu saps the area of heat, channeling up to 3seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by25 %. Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
| Nunu saps the area of heat, channeling up to 3seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by25 %. Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
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UdyrTiger Stance [ Q ] | |
Persistent Effect: Increases Attack Speed by20/25/30/35/40 %. Activation: Increases Attack Speed by15/20/25/30/35 % and Udyr's next basic attack deals bonus 30/80/130/180/230 (+1.5*AD) MagicDamage over 2 seconds.
| Persistent Effect: Basic attacks deal0.1AD bonus damage. Activation: Increases Attack Speed by30/40/50/60/70 % for 5 seconds and Udyr's next basic attack deals bonus 80/140/200/260/320 [ 2.5 * bonus AD] Physical Damage over 2 seconds.
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UrgotZaun-Touched Bolt Augmenter [ Passive ] | |
Urgot's basic attacks reduce his targets' damage by 15% for 2.5 seconds. | Urgot's basic attacks and Acid Hunters reduce his targets' damage by 15% for 2.5 seconds. |
VayneCondemn [ E ] | |
Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.
| Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.
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ViAssault and Battery [ R ] | |
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing200/325/450 physical damage. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
| Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing200/325/450 physical damage. While charging Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
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Item
Old (Game PBE v237 / Air PBE v35) | New (Game PBE v238 / Air PBE v36) |
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Guardian's Horn | |
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Spirit of the Ancient Golem | |
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Spirit of the Elder Lizard | |
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