Unofficial PBE Patch Notes for 4/2/2013


IMPORTANT 
  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares LIVE to PBE 
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Item Browser and Item Set Manager

You can now make item sets from within the air client!
The item shop's your one-stop spot for picking up all the Infinity Edges and Rabadon's Deathcaps you need to succeed on the Fields of Justice, and now you'll be able to pick out your favorite accessories even faster with the new in-client Item Set tab.

With this new feature, you'll set up personalized item builds before the match even starts and link them to champions of your choice in your ideal version of a recommended build. There's no limit to the number of builds you can create, adding the customization and accessibility that was your number one request back when we launched the new item shop.

Click on your profile and find the new Item Sets tab button we've put there just for you. Once inside the tab, you'll see three columns. On the left, you'll see the familiar UI of the in-game item store that lets you browse and sort items. 

The middle column should look familiar too. It takes on the look of the recommended builds that we implemented late last year. Here, you'll drag items from column one into nameable blocks that make up your customized builds.

The third column is where it comes together. Here, the lists you make can be associated with any number of champions. So when you pick that champion, you'll see your item set in-game. You'll also be able to use a drop-down menu to get back to the Riot recommended build, if you ever need to.

As always on the PBE, it's likely that the layout for item sets is going to change between now and when this feature's on live, so we're looking for your feedback. Also, if you find any bugs, make sure to let us know so we can get our splat on.

Update Ping Graphics and Textures


Champion

Old (Game PBE v237 / Air PBE v35)New (Game PBE v238 / Air PBE v36)
Lux
Luxthe Lady of Luminosity
  • Damage:53.3(+3.3 per level)
  • Health:424(+79 per level)
  • Mana:300(+50 per level)
  • Movement Speed:340
  • Armor:12(+4 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.5
  • Mana Per 5 Sec:6
  • Range:550
Luxthe Lady of Luminosity
  • Damage:53.3(+3.3 per level)
  • Health:424(+79 per level)
  • Mana:300(+50 per level)
  • Movement Speed:330
  • Armor:12(+4 per level)
  • Magic Resist:30
  • Health Per 5 Sec:4.5
  • Mana Per 5 Sec:6
  • Range:550
Nautilus
Nautilusthe Titan of the Depths
  • Damage:55.3(+3.3 per level)
  • Health:518(+86 per level)
  • Mana:250(+50 per level)
  • Movement Speed:325
  • Armor:15.25(+3.25 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.45
  • Mana Per 5 Sec:7.45
  • Range:175
Nautilusthe Titan of the Depths
  • Damage:55.3(+3.3 per level)
  • Health:518(+86 per level)
  • Mana:250(+50 per level)
  • Movement Speed:325
  • Armor:19.25(+3.25 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.45
  • Mana Per 5 Sec:7.45
  • Range:175
Lore No Lore changes in this Patch. Ability
Old (Game PBE v237 / Air PBE v35)New (Game PBE v238 / Air PBE v36)
AkaliMark of the Assassin [ Q ]
Akali throws her kama at a target enemy to deal45/70/95/120/145 (+0.4*AP) magic damage and mark the target for seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145(+0.4*AP) magic damage and restore20/25/30/35/40 Energy.
Cost
60 Energy
Range
0
Cooldown
6/5.5/5/4.5/4 Seconds
Akali throws her kama at a target enemy to deal35/55/75/95/115 (+0.4*AP) magic damage and mark the target for seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145(+0.55*AP) magic damage and restore20/25/30/35/40 Energy.
Cost
60 Energy
Range
0
Cooldown
6/5.5/5/4.5/4 Seconds
CorkiMissile Barrage [ R ]
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2*AD) (+0.3*AP) area magic damage.

Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.

Every 4th missile will be a Big One, dealing 50 % extra damage.
Cost
30/35/40
Range
1225
Cooldown
1.2/1.2/1.2 Seconds
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2*AD) (+0.3*AP) area magic damage.

Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.

Every 3rd missile will be a Big One, dealing 50 % extra damage.
Cost
30/35/40
Range
1225
Cooldown
1.2/1.2/1.2 Seconds
Miss FortuneDouble Up [ Q ]
Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+0.75*AD) physical damage and 120 % of that damage to another enemy target behind the first. Applies on-hit effects.
Cost
70/75/80/85/90 Mana
Range
0
Cooldown
9/8/7/6/5 Seconds
Miss Fortune fires a shot at an enemy target, dealing 25/60/95/130/165 (+0.75*AD) physical damage and 120 % of that damage to another enemy target behind the first. Applies on-hit effects.
Cost
70/75/80/85/90 Mana
Range
650
Cooldown
9/8/7/6/5 Seconds
MorganaDark Binding [ Q ]
Fires a bolt of dark energy, rooting the first enemy hit for 2/2.3/2.5/2.8/3 seconds and dealing80/135/190/245/300 (+0.9*AP) magic damage.
Cost
60/75/90/105/120 Mana
Range
1175
Cooldown
11/11/11/11/11 Seconds
Fires a bolt of dark energy, rooting the first enemy hit for 2/2.3/2.5/2.8/3 seconds and dealing80/135/190/245/300 (+0.9*AP) magic damage.
Cost
60/70/80/90/100 Mana
Range
1175
Cooldown
11/11/11/11/11 Seconds
MorganaSoul Shackles [ R ]
Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7*AP) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional175/250/325 (+0.7*AP) magic damage and are stunned for 1.5 seconds.

Enemy Champions can break the chains by moving away from Morgana.
Cost
100/150/200 Mana
Range
0
Cooldown
120/110/100 Seconds
Dark chains latch onto nearby enemy Champions dealing 175/250/325 (+0.7*AP) magic damage and slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175/250/325(+0.7*AP) magic damage and are stunned for 1.5seconds.

Enemy Champions can break the chains by moving away from Morgana.
Cost
100/100/100 Mana
Range
0
Cooldown
120/110/100 Seconds
NamiTidal Wave [ R ]
Summons a Tidal Wave from Nami's position.

The Tidal Wave knocks up enemies and slows them by 50/60/70 %, dealing 150/250/350(+0.7*AP) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of seconds.
Cost
100/150/200 Mana
Range
2550
Cooldown
140/120/100 Seconds
Summons a Tidal Wave from Nami's position.

The Tidal Wave knocks up enemies and slows them by 50/60/70 %, dealing 150/250/350(+0.7*AP) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of seconds.
Cost
100/100/100 Mana
Range
2550
Cooldown
120/110/100 Seconds
NautilusTitan's Wrath [ W ]
Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300plus 10% of his bonus health (+0.4*AD) damage for up to 10 seconds.

While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals30/55/80/105/130 (+0.4*AP) magic damage over 2 seconds.
Cost
80 Mana
Range
350
Cooldown
26/24/22/20/18 Seconds
Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300plus 10% of his bonus health (+0.4*AD) damage for up to 10 seconds.

While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals30/55/80/105/130 (+0.4*AP) magic damage over 2 seconds.
Cost
80 Mana
Range
350
Cooldown
22/21/20/19/18 Seconds
NunuAbsolute Zero [ R ]
Nunu saps the area of heat, channeling up to 3seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by25 %.

Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Cost
150/150/150 Mana
Range
650
Cooldown
150/120/90 Seconds
Nunu saps the area of heat, channeling up to 3seconds, slowing surrounding enemy units' Movement Speed by 50 % and Attack Speed by25 %.

Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Cost
100/100/100 Mana
Range
650
Cooldown
110/100/90 Seconds
UdyrTiger Stance [ Q ]
Persistent Effect: Increases Attack Speed by20/25/30/35/40 %.

Activation: Increases Attack Speed by15/20/25/30/35 % and Udyr's next basic attack deals bonus 30/80/130/180/230 (+1.5*AD) MagicDamage over 2 seconds.
Cost
47/44/41/38/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Basic attacks deal0.1AD bonus damage.

Activation: Increases Attack Speed by30/40/50/60/70 for seconds and Udyr's next basic attack deals bonus 80/140/200/260/320  [ 2.5 * bonus AD] Physical Damage over 2 seconds.
Cost
47/44/41/38/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
UrgotZaun-Touched Bolt Augmenter [ Passive ]
Urgot's basic attacks reduce his targets' damage by 15% for 2.5 seconds.Urgot's basic attacks and Acid Hunters reduce his targets' damage by 15% for 2.5 seconds.
VayneCondemn [ E ]
Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.
Cost
90 Mana
Range
575
Cooldown
20/18/16/14/12 Seconds
Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.
Cost
90 Mana
Range
650
Cooldown
20/18/16/14/12 Seconds
ViAssault and Battery [ R ]
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing200/325/450 physical damage.

While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost
100/125/150 Mana
Range
0
Cooldown
130/105/80 Seconds
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing200/325/450 physical damage.

While charging Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost
100/125/150 Mana
Range
0
Cooldown
130/105/80 Seconds
Item
Old (Game PBE v237 / Air PBE v35)New (Game PBE v238 / Air PBE v36)
Guardian's Horn
Guardian's Horn
Item Cost: 1025
Recipe Cost: 370
+180 Health
+12 Health Regen per 5 seconds

UNIQUE Passive: Enemy spellcasts charge your horn. Upon reaching 15 charges, you may use Battle Cry.
UNIQUE Active - Battle Cry: Gain 30% movement speed, 20 Armor, and 20 Magic Resistance for 3 seconds.
Guardian's Horn
Item Cost: 1025
Recipe Cost: 370
+180 Health
+12 Health Regen per 5 seconds

UNIQUE Passive: Enemy spellcasts charge your horn. After 15 spellcasts, you may use Battle Cry.
UNIQUE Active - Battle Cry: Gain 30% movement speed, 20 Armor, and 20 Magic Resistance for 3 seconds.
Spirit of the Ancient Golem
Spirit of the Ancient Golem
Item Cost: 2300
Recipe Cost: 600
+500 Health
+30 Armor 
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

(Unique Passives with the same name do not stack.)
Spirit of the Ancient Golem
Item Cost: 2000
Recipe Cost: 450
+500 Health
+10% Cooldown Reduction 
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

(Unique Passives with the same name do not stack.)
Spirit of the Elder Lizard
Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
Spirit of the Elder Lizard
Item Cost: 2000
Recipe Cost: 425
+40 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)